By: Jovy Published: July 18, 2024 06:25 AM
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Be ready for anything the Primordians throw at you by reading up on our ultimate Swarm Weapons Guide. Learn about the 29 different Weapons in Swarm, how to unlock them, and how to unleash their full potential.
Unlockable Weapons
There are 20 weapons in the game that you can purchase during your Swarm runs, though most of them will be unavailable until you unlock them through completing objectives. Below is a list of all of the weapons you can unlock in Swarm, as well as an outline of what each weapon does, what Passives they scale with, and what Passive you need to Evolve each weapon. For even more information on Swarm, you can also check out our guide on How To Play Swarm!
Ani-Mines
Function | Scales With | Evolution | |
Drops timed explosive projectiles in a ring that explode for large area damage. | Damage, Ability Haste, Area Size, Projectile Count. | Area Size |
Unlocked by: |
Completing a Bel’Veth Trial. You’ll unlock Bel’Veth trials after surviving for 5 minutes on any map on Hard Difficulty. |
Anti-Shark Sea Mine
Function | Scales With | Evolution | |
Fires explosives that bounce between enemies. | Damage, Ability Haste, Area Size. | Damage |
Unlocked by: |
Reaching level 30 with Briar. You unlock Briar by defeating her in the Outskirts Map on any difficulty. |
Battle Bunny Crossbow
Function | Scales With | Evolution | |
Fires a cone of projectiles scaling with bonus crit chance in a random direction. Projectiles pierce on critical strike. | Damage, Ability Haste, Critical Chance, Projectile Count. | Critical Chance |
Unlocked by: |
Reaching level 30 with Yasuo. You unlock Yasuo by defeating Bel’Veth in the Subterranean Lab Map on any difficulty. |
Blade-o-rang
Function | Scales With | Evolution | |
Fires returning projectiles at the nearest enemy. | Damage, Ability Haste, Critical Chance, Projectile Count. | Move Speed |
Unlocked by: |
Surviving for 2 minutes. |
Bunny Mega-Blast
Function | Scales With | Evolution | |
Fires orbital strikes scaling with bonus critical chance at random enemies. | Damage, Ability Haste, Area Size, Critical Chance. | Critical Chance |
Unlocked by: |
Loading a Fuel Cell into the Ion Cannon on The Outskirts map. |
Cyclonic Slicers
Function | Scales With | Evolution | |
Orbiting projectiles damage and knock back enemies. | Damage, Ability Haste, Area Size, Projectile Count, Duration. | Health Regen |
Unlocked by: |
Available by default. |
Echoing Batblades
Function | Scales With | Evolution | |
Fires piercing projectiles that bounce off terrain. | Damage, Ability Haste, Critical Chance, Projectile Count. | Projectile Count |
Unlocked by: |
Reaching level 35 with Xayah. You unlock Xayah by completing 25 Bel’Veth Trials. |
Final City Transit
Function | Scales With | Evolution | |
Trains occasionally appear and drive through enemies. | Damage, Ability Haste, Critical Chance, Armor. | Damage |
Unlocked by: |
Reaching level 25 with Leona. You unlock Leona by upgrading the Searing Shortbow to level 2. |
Gatling Bunny-Guns
Function | Scales With | Evolution | |
Deals area damage over time in a cone. | Damage, Ability Haste, Duration. | Duration |
Unlocked by: |
Available by default. |
Iceblast Armor
Function | Scales With | Evolution | |
Blocks damage and freezes surrounding enemies. Damage scales with Armor and Max Health. | Damage, Ability Haste, Area Size, Duration, Armor. | Armor |
Unlocked by: |
Freezing an enemy using the Freeze Bomb obelisk on the Subterranean Lab Map. |
Lioness's Lament
Function | Scales With | Evolution | |
Fires crescent shaped projectiles. | Damage, Ability Haste, Critical Chance, Projectile Count. | Ability Haste |
Unlocked by: |
Available by default. |
Paw Print Poisoner
Function | Scales With | Evolution | |
Leaves a damaging poison cloud behind while moving. | Damage, Area Size, Duration, Movement Speed. | Move Speed |
Unlocked by: |
Reaching level 35 with Riven. You unlock Riven by defeating Rek’Sai on the Warehouse District Map on Hard difficulty. |
Radiant Field
Function | Scales With | Evolution | |
Damages nearby enemies, scaling with your Max Health. | Damage, Area Size, Max Health. | Max Health |
Unlocked by: |
Activating the Healing Fountain on the Warehouse District Map four times. |
Searing Shortbow
Function | Scales With | Evolution | |
Fires projectiles that create lingering fire areas for a duration. | Damage, Ability Haste, Area Size, Projectile Count, Duration. | Area Size |
Unlocked by: |
Available by default. |
Statikk Sword
Function | Scales With | Evolution | |
Fires a lightning shock that bounces between enemies with the highest absolute current health. | Damage, Ability Haste, Area Size, Critical Chance, Duration. | Max Health |
Unlocked by: |
Reaching level 20 on any character. |
T.I.B.B.E.R.S
Function | Scales With | Evolution | |
Summons Robo-Tibbers. Robo-Tibbers swipes, dealing area damage. Robo-Tibbers focuses on enemies with the highest absolute current health. | Damage, Ability Haste, Duration, Movement Speed. | Duration |
Unlocked by: |
Levelling five different weapons to level 5 in one game. |
The Annihilator
Function | Scales With | Evolution | |
Summons a massive strike over the area after a delay which instantly kills all normal enemies and heavily damages Elite enemies. | Damage, Ability Haste, Area Size. | EXP |
Unlocked by: |
Reaching level 35 with Aurora. You unlock Aurora by defeating 25 mini-bosses on Hard Difficulty. |
UwU Blaster
Function | Scales With | Evolution | |
Rapidly fires laser projectiles at the nearest enemy. | Damage, Ability Haste, Critical Chance, Projectile Count. | Ability Haste |
Unlocked by: |
Available by default. |
Vortex Glove
Function | Scales With | Evolution | |
Fires a rotating stream of projectiles. | Damage, Critical Chance, Projectile Count. | Health Regen |
Unlocked by: |
Reaching level 25 with Jinx. |
YuumiBot
Function | Scales With | Evolution | |
Summons a Yuum.AI drone. Yuum.AI damages and knocks up enemies, and also gathers EXP Orbs. | Damage, Ability Haste, Area Size, Duration, Pickup Radius. | Pickup Radius |
Unlocked by: |
Defeating 15.000 enemies in total. |
Signature Weapons
Each character has one Signature Weapon that is unique to them. You can’t purchase a different character’s Signature Weapon in any game. However, it’s still important to know what your Signature Weapon scales with and which passive it needs to evolve. Using this information, you can figure out the best weapon combos with each character.
In the tables underneath each Signature Weapon, we’ve listed several weapon options that either have the same Evolution path, or similar or identical scalings to the given character’s Signature Weapon. In the right column, we’ve listed the Passives you’d require to Evolve all of the suggested Weapons + the Signature Weapon.
Other Passive slots can be filled by anything you like. Most weapons scale with Damage and many scale with Ability Haste and Critical Chance; so these three Passives are great flex options.
Jinx - Meow Meow
Function | Scales With | Evolution | |
Jinx shoots bullets in a target direction. | Damage, Ability Haste, Critical Chance, Projectile Count. | Ability Haste |
Weapon Synergies | Required Passives |
Seraphine - Sound Wave
Function | Scales With | Evolution | |
Seraphine sends out a wave, damaging and slowing enemies hit. | Damage, Ability Haste, Critical Chance, Projectile Count, Duration. | Projectile Count |
Weapon Synergies | Required Passives |
Leona - Shield Slam
Function | Scales With | Evolution | |
Leona slams her shield, dealing damage in a cone. | Damage, Ability Haste, Area Size, Critical Chance, Armor. | Armor |
Weapon Synergies | Required Passives |
Illaoi - Tentacle Slam
Function | Scales With | Evolution | |
Illaoi slams the ground, dealing damage and spawning a tentacle that will attack nearby enemies. | Damage, Ability Haste, Area Size, Duration. | Duration |
Weapon Synergies | Required Passives |
Briar - Pillory Swipe
Function | Scales With | Evolution | |
Briar sweeps in front of her, dealing damage. | Damage, Ability Haste, Area Size, Critical Chance, Max Health. | Max Health |
Weapon Synergies | Required Passives |
Yasuo - Steel Tempest
Function | Scales With | Evolution | |
Yasuo gains flow, which increases as he moves and dashes. At 100 flow stacks, he throws out a whirlwind. | Damage, Ability Haste, Critical Chance, Projectile Count. | Critical Chance |
Weapon Synergies | Required Passives |
Riven - Bunny Hop
Function | Scales With | Evolution | |
Riven passively gains movement speed and a charge as she moves. At maximum charge, she jumps forward. Every second cast knocks up enemies. | Damage, Area Size, Critical Chance, Movement Speed. | Move Speed |
Weapon Synergies | Required Passives |
Aurora - Guiding Hex
Function | Scales With | Evolution | |
Aurora shoots a hex through the air, guiding it as it flies. Enemies take damage and are hexed. She purges hexed targets every 3rd cast of her spell, which deals extra damage. | Damage, Ability Haste, Critical Chance, Projectile Count, Experience | EXP |
Weapon Synergies | Required Passives |
Xayah - Winged Dagger
Function | Scales With | Evolution | |
Xayah throws out a dagger in front of her that pierces through enemies. It eventually leaves a dagger on the ground. | Damage, Ability Haste, Critical Chance, Projectile Count, Duration. | Pickup Radius |
Weapon Synergies | Required Passives |